WIN! WIN!

Overview
Background
Features
Technical
E-Clips

Box and Tracks








Developer

Bizarre Creations

Formats

Gameplay   Music/Sound   Developers

Gameplay

Formula 1 is the result of more than a year's worth of work by developers Bizarre Creations and Psygnosis. Our goal is to create the most detailed, realistic racing game ever released for a home gaming system.

We have been working with a leading Formula One team to assist with the game dynamics, ensuring the game is accurate as well as playable.

Tracks have been precisely modelled from the official surveyor's track maps, which give us accurate dimensions and heights for the circuits. Tracks (ranging from 3.3 to 7km in length) have 60,000 to 90,000 polygons and 256 colour backdrops.

All surrounding scenery - buildings, hoardings, grandstands, trees - have all been accurately added from carefully studying site photographs and over 100 hours of live video footage.

All 26 cars are uniquely modelled from team diagrams, photographs and video footage - all official logos and sponsors (except for tobacco and alcohol sponsors) are included in both car and circuit models.

All drivers in the game follow an intellegent, realistic race strategy, and are constantly monitoring the situation around their cars. They are competitive but fair - back markers will pull aside to let the faster cars through.

The AI drivers each have unique personality factors, modelled on the real drivers. They are therefore not infallible, and can misjudge a situation like the rest of us!

Music / Sound

Formula 1 sports more than 30 minutes of grinding, squealing, screeching guitar wizardry intended to help evoke the true feeling of speed and power associated with F1 racing.

The musical tracks in this game are a mixture of tracks from guitar legends Joe Satriani and Steve Vai, as well as our in-house musical team, Overdrive.

In addition to the music, the game also features the "Voice of the F1", Murray Walker. Murray's comments are context-sensitive, and designed to sound like his commentary during the F1 season.

A tight AI sequence assembles proper sentences, and tailors them to the current race conditions.

Developers

Bizarre Creations is a Liverpool-based development house headed by Martyn Chudley with a team of full time artists, programmers, and designers, Bizarre have spent more than a year creating Forumla 1.

Responsible for such 16-bit classics as The Killing Game Show, Bizarre have been longtime partners with Psygnosis, and are already hard at work on new projects...

 

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