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WipeOut XL Box Shot


Feisar


AG Systems


Auricom Research


Qirex


 

Gameplay Racing Modes Teams & Classes Weapons & Powerups Music Developer

GAMEPLAY

ï There are four major challenges in the game which will involve the player racing multiple tracks. The challenges start out easy and get increasingly harder. The player will be rewarded with new game features on completion of a challenge and will be able to save their progress either on a Memory Card or by using the password system.

RACING MODES

ï Arcade (main mode). Racing against eleven other competitors. Finishing in position 1st, 2nd or 3rd will award the player with Gold, Silver and Bronze medals respectively.

ï Time Trial is a race against the clock. No enemy racers or weapon grids. Player receives one turbo per lap.

ï Two player Head to Head is a frenzied one on one race with no computer controlled racers.

ï Two player Arcade is the same as Head to Head but with all the computer controlled crafts racing as well.

RACING TEAMS & CLASSES

ï All teams have individual craft designs. The teams are: AG Systems from Japan, Auricom Research from the USA, Qirex from Russia and FEISAR from the European Consortium. There is also rumour of a newcomer team to the F5000 league...

ï There are four racing classes (racing speeds). Vector is the easiest and aimed at the first time Wipeout player. Venom is faster for the slightly more experienced player. Rapier is very fast and is aimed at the expert player.

WEAPONS & POWERUPS

There is a range of new weapons and powerups in Wipeout XL as well as the favourites from Wipeout.

ï Missile - Fired from the front of the craft. Has heat seeking capability.

ï Rockets - Three rockets fired together from the front of the craft.

ï Electrobolt - The intense electro-static energy of this weapon causes the target craft to shake whilst slowly draining itís shield energy.

ï Thunder Bomb - The thunder bomb flash causes a major energy drain on all visible crafts.

ï Quake - Releases a flaming earthquake down the track damaging crafts by knocking them in the air.

ï Plasma Bolt - Requires a 2 second charge-up time before a super powerful plasma blast is fired down the track. This weapon is not heat seeking, but a successful hit will cause major shield energy damage.

ï Mines - Releases a batch of five mines from the back end of the craft which hover for a few seconds and then explode.

ï Turbo - Boosts speed very quickly for a few seconds. Good for overtaking.

ï Autopilot - Automatically steers the craft along the track for about 5 seconds. All you have to worry about is the accelerator button!

ï Emergency E-Pak - Replenishes shield energy

ï Shield - Protects against enemy weapon attacks and collision damage for about 5 seconds. Cannot activate another weapon whilst the shield is activated.

MUSIC

The sounds and music were selected to complete the player's immersion in the game.

From the Dolby Surround sound effects to the soundtrack featuring Chemical Brothers, Future Sound of London, Fluke, The Prodigy, Photek, Cold Storage and more - we have spared no effort to bring home the blazing futuristic thrills you've come to expect.

Cold Storage Tracks:

Canada

track10.au 719Kb 33 Seconds

track10.wav 364Kb 33 Seconds

Body In Motion

track11.au 766Kb 35 Seconds

track11.wav 388Kb 35 Seconds

All the music tracks from Cold Storage were written and produced in-house by Tim Wright.

DEVELOPER

Developed internally at Psygnosis, there are more than sixteen people involved directly with the development of Wipeout XL including seven 3D modellers, three 2D artists and three programmers.

 

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